Inkstead, ECS, and the Case for Refactoring Before Rewriting
A practical architecture note from the Inkstead game: why modular TypeScript and an ECS-style split may be a better next step than moving a single-player survival game to Blazor Server.
Curated posts from HappyMonkey — product builds, agent systems, and practical AI delivery. Daily grants/models/tooling roundups stay on the legacy WordPress site for now.